Skip to main content

What copyright law means to me.

When it comes to copyright laws, I actually don't have such a hard time figuring out how I feel about the issue... I think that if you've created a character or some other unique idea, that creation should belong to you for your entire life and, upon your death, should be passed to whomever you have seen fit to continue its legacy properly. All of the talk about whether someone else could "do better" with your character is irrelevant because there's just as much chance that they'll do poorly and potentially ruin everything that you have built. That's a bit radical, I know, but it is a possibility. If you have a unique idea for an existing character, I do believe that you should be heard. If your idea is accepted, that's great; if not, what's the use in getting upset about it? Like it or not, the creator knows better than you because it's his or her own character and, whether they actually have a better vision than you or not, they've earned the right to do what they think is best to preserve their own creation. So, I guess what I'm saying is, if you have an innovative idea for someone else's character or story and it doesn't work out, create your own character and then you can do whatever you want! Once you make something, it should belong to you and you alone.

Comments

Popular posts from this blog

Why blame comics for societal failure?

Why blame comics for societal failure? Society blamed comics for the societal failures because it was a fairly new industry, and as things seemed to go “wrong” they figured it must be comic books. When a child grew up during the war, his father was probably killing people and the military and his mother was probably making things in factories to help kill the opposition. The only things kids had to “babysit” them was comic books, and they read many different kinds. So when kids starting acting differently in this new generation the figured it must be the comic books. Society didn’t want to believe it may have been the internal and external scars war causes on the soldiers and their families. Also the fact that young unattended children are reading these comics may not be able to differentiate between fantasy and reality. When society fails it always needs a scapegoat then it was comic books next it was rock and roll. Society naturally resist change.

The 1950s are often portrayed as a period of social cohesion. Why is this misleading?

When we think of the 1950's, most people think of similar things such as "Leave it to Beaver", very conservative and cliched pop music, and high patriotism. Our view of that time is one of social conformity to conservative values, with a traditional nuclear family where the father worked and the mother stayed home, where a majority of people attended church, where crime was relatively low, where a majority of American citizens were extremely patriotic, and where entertainment media emphasized these same conservative values and were subjected to censorship if they did not conform. This is misleading because while these things were all true to a certain extent, the world was obviously not perfect and not everyone was conforming or upholding traditional values, even if it seemed like they were. The 1950's were actually a very tumultuous time period, with the end of World War II leaving Europe war torn and in debt, the outbreak of the Korean War and the clashes of opinion...

Were comics at the forefront of social transformation or lagging behind in the 1960’s?

Throughout the 60’s, comics were at the forefront of social transformation. Possibly the best example of this is through comics reflection of the public’s view of the Vietnam War. At the beginning of the war a majority of Americans fully supported the cause. The idea that communism, the most evil idea conceived, could spread first through South-East Asia and eventually to the US lead Americans to accept the need to occupy Vietnam. However as the war progressed it became more obvious that it was less to defend democracy and actually just a proxy war against Russia. As support for the war diminished, comics greatly altered their position on the war to question the causes of the war, and whether the US should actually be there. The comic Iron Man accurately represented this shift in support as he stopped dealing arms, and took a moral stand against their use. As well as Vietnam War culture, comics also accurately portrayed youth culture in the US throughout the 60’s. Comics suc...